AUG 9, 2017
blog featured on hackernoon
Results from a self-induced airplane mode experiment
You got a notification!
Made you look.
It’s getting trickier not to look at our phones the minute a notification pops up. Whether it’s in the car, at work or in the gym, the only thing missing in order to turn our phones into another appendage is flesh-like body glue.
Have you ever taken a photo of a photo?
Or flopped onto the bed to check Face-ter-gram quickly before getting some shut-eye, and then realizing 3 hours later you’re still scrolling?
One too many times, I’ve reflected on how sickened I felt knowing that my phone’s notifications had so much control of my thumbs, swiping my lock screen to check the latest message.
It was physically effecting my sleep, not just because of screen time, but because of how obliged I felt to go to every single Facebook event that I was invited to. And yet, each new event was full of silent conversation and glazed eyes with the exception for the minute minute when the filter-perfect group selfie with forced grins.
JUN 23, 2017
featured in ACM Limits 2017 SIGCHI paper
Further connecting sustainable interaction design with sustainable infrastructure
Co-authored with Dr. Eli Blevis (Indiana University), Chris Priest and Daniel Schien (University of Bristol)
In applying transdisciplinary design theory to sustainable design we are led from the present to the future by asking how we can reduce environmental harm now, alter practices to reduce environmental harm in the future, alter practices to promote a healthier society, and create new technology and practices to face future challenges. This is a completed interaction design project inspired by notions of work and life balance.
The project is inspired by various design research concepts, including disconnecting, flow (after Mihály Csíkszentmihályi ), and FOMO—fear of missing out, a phenomenon related to constant connectivity to social media and digital devices. The project is a digitally connected tea service, named “Steeped in Flow.” The designer, Priscilla Ho, states that the project is connected as a genre to disconnecting, maker culture, well-being, and performative objects. Ho  provides the following description: “Apropos of the concept of flow, we may be happier if we spend less time online and more time face-to-face with the people who matter most to us. This interactive tea set allows people to set limits on their online activities. The embedded lights are triggered when these limits are exceeded. The Chinese kowtow gesture is required to reset the tea set lights, a nod to how drinking tea is generally a social activity.”
FEB 18, 2016
featured arduino tutorial on instructables
HK Tram Laser Cut Race Game
This game pays homage to Hong Kong’s stressful streets, where the iconic Hong Kong “Ding Ding” trams bring locals and expats together. This project was also inspired by current research studies being done on stress and emotional responses, and our way as Masters of Interaction Design students to externalize people's physiological responses and poke fun of how one person’s stress effects another.
With a pair of inexpensive GSR sensors, which have been used in lie detectors and other biofeedback devices, players power miniature laser-cut “Ding Dings” in a race while playing the popular Liar's Dice Game.
This project took 3 weeks with a team of 4 interaction designers, who have previous experience as a web developer (Denny Hurkmans), graphic designer, illustrator and marketer.